Abstract
This paper elaborates the meaningful appearance and educational development of digital game-based learning and summarizes how digital game-based learning assists with learning strategies for English as a Foreign Language (EFL). Previous research highlights the importance of applications of digital games in classrooms and emphasize its essential functions for developing learning strategies. It is pointed out that digital game-based learning has its potential for young generations to improve their English learning and produce the further educational methods. Digital game-based learning is regarded as an instrumental and motivational subsystem to provide interactive learning contexts, increase learner’s satisfactions and promote English proficiency if it can be utilized in an appropriate way. Based on its benefits, learner’s attitudes to digital games cannot be ignored, and there shall be enough instructions and regulations of applying digital game-based learning. This paper concludes that digital game-based learning is expected to be more efficient to promote language competence and be more motivating for language acquisition.
Publisher
Darcy & Roy Press Co. Ltd.
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