A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation
Author:
Affiliation:
1. Zhejiang University; China
2. University of California; Berkeley USA
3. University of North Carolina at Chapel Hill; USA
Publisher
Wiley
Subject
Computer Graphics and Computer-Aided Design
Reference41 articles.
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2. Robust treatment of collisions, contact and friction for cloth animation;Bridson;ACM Trans. Graph.,July 2002
3. Bell N. Garland M. CUSP: A C++ Templated Sparse Matrix Library http://cusplibrary.github.io/ 2013
4. A physically-based particle model of woven cloth;Breen;The Visual Computer,1992
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