A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation

Author:

Tang Min1,Tong Ruofeng1,Narain Rahul2,Meng Chang1,Manocha Dinesh3

Affiliation:

1. Zhejiang University; China

2. University of California; Berkeley USA

3. University of North Carolina at Chapel Hill; USA

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference41 articles.

1. Efficient geometrically exact continuous collision detection;Brochu;ACM Trans. Graph.,July 2012

2. Robust treatment of collisions, contact and friction for cloth animation;Bridson;ACM Trans. Graph.,July 2002

3. Bell N. Garland M. CUSP: A C++ Templated Sparse Matrix Library http://cusplibrary.github.io/ 2013

4. A physically-based particle model of woven cloth;Breen;The Visual Computer,1992

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