PGN-Cloth: Physics-based graph network model for 3D cloth animation

Author:

Peng Tao,Wu WenjieORCID,Liu Junping,Li Li,Miao Jiazhe,Hu Xinrong,He Ruhan,Li Lijun

Publisher

Elsevier BV

Subject

Electrical and Electronic Engineering,Hardware and Architecture,Human-Computer Interaction

Reference41 articles.

1. D. Baraff, A. Witkin, Large steps in cloth simulation, in: Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998, pp. 43–54.

2. Quasi-newton methods for real-time simulation of hyperelastic materials;Liu;Acm Trans. Graph. (TOG),2017

3. Deformation constraints in a mass-spring model to describe rigid cloth behaviour;Provot,1995

4. A GPU-based streaming algorithm for high-resolution cloth simulation;Tang,2013

5. Machine learning-assisted multi-objective optimization of battery manufacturing from synthetic data generated by physics-based simulations;Duquesnoy;Energy Storage Mater.,2023

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