GSNet: Generating 3D garment animation via graph skinning network

Author:

Peng Tao,Kuang JiewenORCID,Liang Jinxing,Hu Xinrong,Miao Jiazhe,Zhu Ping,Li Lijun,Yu Feng,Jiang Minghua

Publisher

Elsevier BV

Subject

Computer Graphics and Computer-Aided Design,Geometry and Topology,Modeling and Simulation,Software

Reference41 articles.

1. Adaptive anisotropic remeshing for cloth simulation;Narain;ACM Trans. Graph. (TOG),2012

2. D. Baraff, A. Witkin, Large steps in cloth simulation, in: Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998, pp. 43–54.

3. Quasi-newton methods for real-time simulation of hyperelastic materials;Liu;Acm Trans. Graph. (TOG),2017

4. Collision and self-collision handling in cloth model dedicated to design garments;Provot,1997

5. Deformation constraints in a mass-spring model to describe rigid cloth behaviour;Provot,1995

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