GSNet: Generating 3D garment animation via graph skinning network
Author:
Publisher
Elsevier BV
Subject
Computer Graphics and Computer-Aided Design,Geometry and Topology,Modeling and Simulation,Software
Reference41 articles.
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3. Quasi-newton methods for real-time simulation of hyperelastic materials;Liu;Acm Trans. Graph. (TOG),2017
4. Collision and self-collision handling in cloth model dedicated to design garments;Provot,1997
5. Deformation constraints in a mass-spring model to describe rigid cloth behaviour;Provot,1995
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