Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects

Author:

Widmer S.1,Wodniok D.1,Thul D.2,Guthe S.2,Goesele M.12

Affiliation:

1. Graduate School of Computational Engineering; TU Darmstadt; Germany

2. TU Darmstadt; Germany

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference35 articles.

1. Aila T. Laine S. Understanding the efficiency of ray traversal on gpus HPG 2009

2. Akenine-Möller T. Munkberg J. Hasselgren J. Stochastic rasterization using time-continuous triangles Graphics Hardware 2007

3. Boulos S. Luong E. Fatahalian K. Moreton H. Hanrahan P. Space-time hierarchical occlusion culling for micropolygon rendering with motion blur HPG 2010

4. Belcour L. Soler C. Subr K. Holzschuch N. Durand F. 5D covariance tracing for efficient defocus and motion blur ACM Trans. Graph 2013

5. Deep shading buffers on commodity GPUs;Clarberg;ACM Trans. Graph.,2014

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Multi-Layer Depth of Field Rendering with Tiled Splatting;Proceedings of the ACM on Computer Graphics and Interactive Techniques;2018-07-25

2. Real-time motion blur using extruded triangles;Multimedia Tools and Applications;2017-07-15

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