Real-time motion blur using extruded triangles

Author:

Hong Minh-PhuocORCID,Oh Kyoungsu

Publisher

Springer Science and Business Media LLC

Subject

Computer Networks and Communications,Hardware and Architecture,Media Technology,Software

Reference41 articles.

1. Akenine-Möller T, Munkberg J, Hasselgren J (2007) Stochastic Rasterization using Time-Continuous Triangles. Graphics Hardware, pp 7–16

2. Andersson M, Hasselgren J, Toth R, Akenine-Möller T (2014) Adaptive texture space shading for stochastic rendering. Comput Graph Forum 33(2):341–350

3. Barta P, Kovacs B, Szecsi SL, Szirmay-kalos L (2011) Order independent transparency with Per-Pixel linked lists. In: Proceedings of CESCG

4. Burns C (2013) The visibility buffer: a Cache-Friendly approach to deferred shading. J Comput Graph Tech (JCGT) 2(2):55–69

5. Clarberg P, Munkberg J (2014) Deep shading buffers on commodity GPUs. ACM Trans Graph 33(6):227:1–227:12

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1. Fast analytical motion blur with transparency;Computers & Graphics;2021-04

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