1. Understanding the efficiency of ray traversal on GPUs
2. Sorting networks and their applications
3. Bill Claff. 2016. FOV Tables: Field-of-view of lenses by focal length. https://www.nikonians.org/reviews/fov-tables. Accessed on 15 Dec 2017. Bill Claff. 2016. FOV Tables: Field-of-view of lenses by focal length. https://www.nikonians.org/reviews/fov-tables. Accessed on 15 Dec 2017.
4. Distributed ray tracing
5. Joe Demers. 2004. Depth of Field: A Survey of Techniques. In GPU Gems Randima Fernando (Ed.). Pearson Higher Education. Cass Everitt. 2001. Interactive Order-Independent Transparency. Technical Report. NVIDIA Corporation. Joe Demers. 2004. Depth of Field: A Survey of Techniques. In GPU Gems Randima Fernando (Ed.). Pearson Higher Education. Cass Everitt. 2001. Interactive Order-Independent Transparency. Technical Report. NVIDIA Corporation.