Authoring Virtual Crowds: A Survey

Author:

Lemonari Marilena1ORCID,Blanco Rafael2,Charalambous Panayiotis3ORCID,Pelechano Nuria2ORCID,Avraamides Marios4ORCID,Pettré Julien5ORCID,Chrysanthou Yiorgos13ORCID

Affiliation:

1. Department of Computer Science University of Cyprus Cyprus

2. Universitat Politècnica de Catalunya Spain

3. CYENS ‐ Centre of Excellence Cyprus

4. Department of Psychology University of Cyprus Cyprus

5. Inria Rennes ‐ Bretagne Atlantique France

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design

Reference174 articles.

1. Optimal crowd editing

2. Adobe:Mixamo.https://www.mixamo.com. Accessed: 2021-10-27.

3. AlahiA. GoelK. RamanathanV. RobicquetA. Fei-FeiL. SavareseS.: Social LSTM: human Trajectory Prediction in Crowded Spaces. In2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)(2016) pp.961–971. doi:10.1109/CVPR.2016.110.

4. AschwandenG. HaeglerS. HalatschJ. JekerR. SchmittG. Van GoolL.: Evaluation of 3D city models using automatic placed urban agents. In9th International Conference on Construction Applications of Virtual Reality(2009) pp.165–176.

5. AllbeckJ.: CAROSA: A Tool for Authoring NPCs. InInternational Conference on Motion in Games(Nov.2010) pp.182–193. doi:10.1007/978-3-642-16958-8_18.

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