CAROSA: A Tool for Authoring NPCs

Author:

Allbeck Jan M.

Publisher

Springer Berlin Heidelberg

Reference13 articles.

1. Bates, B.: Game Design. Course Technology PTR (2004)

2. Bindiganavale, R., Schuler, W., Allbeck, J., Badler, N., Joshi, A., Palmer, M.: Dynamically altering agent behaviors using natural language instructions. In: Autonomous Agents, pp. 293–300. AAAI, Menlo Park (2000)

3. Brockington, M.: Level-of-detail ai for a large role-playing game. In: Rabin, S. (ed.) AI Game Programming Wisdom, pp. 419–425. Charles River Media, Inc., Hingham (2002)

4. DePaiva, D.C., Vieira, R., Musse, S.R.: Ontology-based crowd simulation for normal life situations. In: Proceedings of Computer Graphics International, pp. 221–226. IEEE, Stony Brook (2005)

5. GeniusConnect, http://www.geniusconnect.com/articles/products/2/3/ (last visited May 2009)

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