Resolving Collisions in Dense 3D Crowd Animations

Author:

Gomez-Nogales Gonzalo1ORCID,Prieto-Martin Melania1ORCID,Romero Cristian1ORCID,Comino-Trinidad Marc1ORCID,Ramon-Prieto Pablo1ORCID,Olivier Anne-Hélène2ORCID,Hoyet Ludovic2ORCID,Otaduy Miguel1ORCID,Pettre Julien2ORCID,Casas Dan1ORCID

Affiliation:

1. Universidad Rey Juan Carlos, Mostoles, Spain

2. Inria, Univ Rennes, CNRS, IRISA, Rennes, France

Abstract

We propose a novel contact-aware method to synthesize highly-dense 3D crowds of animated characters. Existing methods animate crowds by, first, computing the 2D global motion approximating subjects as 2D particles and, then, introducing individual character motions without considering their surroundings. This creates the illusion of a 3D crowd, but, with density, characters frequently intersect each other since character-to-character contact is not modeled. We tackle this issue and propose a general method that considers any crowd animation and resolves existing residual collisions. To this end, we take a physics-based approach to model contacts between articulated characters. This enables the real-time synthesis of 3D high-density crowds with dozens of individuals that do not intersect each other, producing an unprecedented level of physical correctness in animations. Under the hood, we model each individual using a parametric human body incorporating a set of 3D proxies to approximate their volume. We then build a large system of articulated rigid bodies, and use an efficient physics-based approach to solve for individual body poses that do not collide with each other while maintaining the overall motion of the crowd. We first validate our approach objectively and quantitatively. We then explore relations between physical correctness and perceived realism based on an extensive user study that evaluates the relevance of solving contacts in dense crowds. Results demonstrate that our approach outperforms existing methods for crowd animation in terms of geometric accuracy and overall realism.

Publisher

Association for Computing Machinery (ACM)

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