Serious game in introductory psychology for professional awareness: Optimal learner control and authenticity
Author:
Publisher
Wiley
Subject
Education
Link
https://onlinelibrary.wiley.com/doi/pdf/10.1111/bjet.12960
Reference48 articles.
1. Early Field Experiences in Preservice Teacher Education: Research and Student Perspectives
2. Towards a conceptual framework for assessing the effectiveness of digital game-based learning
3. Mapping learning and game mechanics for serious games analysis
4. Establishing the critical elements that determine authentic assessment
5. ‘This baby…it isn't alive.’ Towards a community of learners for vocational orientation
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2. Gamebrics: Design, implementation and practical evaluation of analytical rubrics in serious game play;Journal of Computer Assisted Learning;2024-05-23
3. Videojuegos para el desarrollo de competencias en Educación Superior.;Revista Fuentes;2023
4. I determine my learning path, or not? A study of different learner control conditions in online video-based learning;Frontiers in Psychology;2022-09-08
5. Flow, Motivation, Social Interaction, and Design Issues of Serious Games in Education;Handbook of Research on the Influence and Effectiveness of Gamification in Education;2022-05-20
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