Affiliation:
1. Computer Science Department, SUNY at Stony Brook
2. Virginia Tech
Abstract
We have developed a full analytical method with texture mapping for polygon-based computer-generated holography. A parallel planar projection mapping for holographic rendering along with affine transformation and self-similar segmentation is derived. Based on this method, we further propose a parallelogram-approximation to reduce the number of polygons used in the polygon-based technique. We demonstrate that the overall method can reduce the computational effort by 50% as compared to an existing method without sacrificing the reconstruction quality based on high precision rendering of complex textures. Numerical and optical reconstructions have shown the effectiveness of the overall scheme.
Funder
National Natural Science Foundation of China
Yunnan Provincial Science and Technology Department
Subject
Atomic and Molecular Physics, and Optics
Cited by
3 articles.
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