Affiliation:
1. IMEC
2. Bina Nusantara University
Abstract
Holograms can be observed from different viewpoints, because light
waves can be encoded to propagate in multiple directions. Thus,
accurate holograms for 3D display should model viewpoint-dependent
light reflections. We proposed a new, to the best of our knowledge,
hologram generation method for objects represented by polygonal
meshes, whose lighting changes as the viewer moves, all while
rendering smooth shading using low-poly objects. The proposed method
leverages bump mapping and converts it into a bump-phase map encoding
the propagation frequency and then spreads the reflected light wave so
that only a specific viewpoint can receive them. Simulation
experiments with small pixel pitches confirm the method’s high
computational performance.
Funder
Japan Society for the Promotion of
Science
Fonds Wetenschappelijk
Onderzoek
IAAR Research Support Program, Chiba
University, Japan