Transfer of motor learning from virtual to natural environments in individuals with cerebral palsy

Author:

de Mello Monteiro Carlos Bandeira,Massetti Thais,da Silva Talita Dias,van der Kamp John,de Abreu Luiz Carlos,Leone Claudio,Savelsbergh Geert J.P.

Funder

FAPESP

Publisher

Elsevier BV

Subject

Clinical Psychology,Developmental and Educational Psychology

Reference40 articles.

1. The effect of difficulty of task on proactive facilitation and interference;Barch;Journal of Experimental Psychology,1953

2. The effects of virtual reality game training on trunk to pelvis coupling in a child with cerebral palsy;Barton;Journal of NeuroEngineering and Rehabilitation,2013

3. Variations in movement patterns during active video game play in children with cerebral palsy;Berry;Journal of Bioengineering & Biomedical Science,2011

4. An intensive virtual reality program improves functional balance and mobility of adolescents with cerebral palsy;Brien;Pediatric Physical Therapy,2011

5. Robotics and gaming to improve ankle strength, motor control, and function in children with cerebral palsy—A case study series;Burdea;IEEE Transactions on Neural Systems and Rehabilitation Engineering,2013

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