Gamification and Mobile Marketing Effectiveness
Author:
Publisher
Elsevier BV
Subject
Marketing,Business and International Management
Reference91 articles.
1. ‘I’ Seek Pleasures and ‘We’ Avoid Pains: The Role of Self-regulatory Goals in Information Processing and Persuasion;Aaker;Journal of Consumer Research,2001
2. Pleasure Principles: A Review of Research on Hedonic Consumption;Alba;Journal of Consumer Psychology,2013
3. The Impact of Innovation and Social Interactions on Product Usage;Albuquerque,2015
4. Mobile Promotions: A Framework and Research Priorities;Andrews;Journal of Interactive Marketing,2016
5. How Regulatory Fit Affects Value in Consumer Choices and Opinions;Avnet;Journal of Marketing Research,2006
Cited by 319 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. My job is a game, and I am the owner: How gamification facilitates self-leadership for gig workers;Journal of Business Research;2024-10
2. Challenges and strategies of gamification in family businesses: the moderating effects of supervision and engagement;European Business Review;2024-09-17
3. The lasting legacy of COVID-19 on individual shopping decisions: tracing the evolution of online shopping habits and its stability;Transportation Planning and Technology;2024-09-11
4. Gamification and economic behavior: Geospatial insights into mobile exercise app usage in South Korea;Tourism Economics;2024-09-05
5. Assessing the effectiveness of OTT services, branded apps, and gamified loyalty giveaways on mobile customer churn in the telecom industry: A machine-learning approach;Telecommunications Policy;2024-09
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370
www.globalauthorid.com
TOP
Copyright © 2019-2024 北京同舟云网络信息技术有限公司 京公网安备11010802033243号 京ICP备18003416号-3