1. Machine learning of heuristics;Waterman,1968
2. Some studies in machine learning using the game of checkers;Samuel;IBM J.,1959
3. Programming computers to play games;Samuel,1960
4. A pattern recognition program that generates, evaluates, and adjusts its own operators. Teleological mechanisms;Uhr;Annals N.Y. Academy Science,1961
5. Pandemonium: a paradigm for learning;Selfridge,1959