Affiliation:
1. Software Systems Engineering Program, Faculty of Engineering and Applied Science, University of Regina, Regina, SK, Canada S4S 0A2
Abstract
This paper presents a car racing simulator game calledRacer, in which the human player races a car against three game-controlled cars in a three-dimensional environment. The objective of the game is not to defeat the human player, but to provide the player with a challenging and enjoyable experience. To ensure that this objective can be accomplished, the game incorporates artificial intelligence (AI) techniques, which enable the cars to be controlled in a manner that mimics natural driving. The paper provides a brief history of AI techniques in games, presents the use of AI techniques in contemporary video games, and discusses the AI techniques that were implemented in the development ofRacer.A comparison of the AI techniques implemented in the Unity platform with traditional AI search techniques is also included in the discussion.
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Cited by
7 articles.
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