An Artificial Intelligence-Based Vehicular System Simulator

Author:

Chan Marvin T.1,Chan Jonathan T.1,Chan Christine1,Gelowitz Craig1

Affiliation:

1. Faculty of Engineering and Applied Science, University of Regina, Regina, Canada

Abstract

This paper presents a vehicular system simulator, which enables the human player to race a car against three system-controlled cars in a three-dimensional road system. The objective of the vehicular system simulator is not to support defeating the opponent in a car race, but to provide the player with a challenging and enjoyable racing experience. Therefore, it is important that the system simulates human driving behavior and adopts cognitive computing. The paper discusses development of the vehicular system simulator using the artificial intelligence (AI) techniques that are supported in the game engine of Unity. The design and implementation of the vehicular system simulator are presented. The discussion includes some possible extensions of the current version of the system so that it can be adapted to be a simulation system for education purposes

Publisher

IGI Global

Subject

Pharmacology (medical)

Reference29 articles.

1. Abbas, M., & McNair, L. D. (2014). Game-Aided Pedagogy to Improve Students’ Learning Outcomes and Engagement in Transportation Engineering. Proceedings of the121st ASEE Annual Conference & Exposition. American Society for Engineering Education, Indianapolis, IN.

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3. Games and Simulations

4. Effectiveness of Learning Transportation Network Growth through Simulation

5. Grid information services for distributed resource sharing

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Experience-Based Approach for Cognitive Vehicle Research;International Journal of Software Science and Computational Intelligence;2020-10

2. UTSim: A framework and simulator for UAV air traffic integration, control, and communication;International Journal of Advanced Robotic Systems;2019-09-01

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