Comparing student strategies in a game-based and pen-and-paper task for linear algebra

Author:

Bernier JeremyORCID,Zandieh MichelleORCID

Publisher

Elsevier BV

Subject

Applied Mathematics,Education,Mathematics (miscellaneous)

Reference55 articles.

1. Serious Games;Abt,1970

2. Abstraction through game play;Avraamidou;Technology, Knowledge and Learning,2012

3. Bernier, J., & Zandieh, M. (2022). Comparing Student Strategies in Vector Unknown and the Magic Carpet Ride Task. Proceedings of the 2022 Conference on Research in Undergraduate Mathematics Education, 46–53.

4. Practising arithmetic using educational video games with an interpersonal computer;Beserra;International Forum of Educational Technology & Society,2014

5. Digital game-based learning for K-12 mathematics education: a meta-analysis;Byun;School Science and Mathematics,2018

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Forms of Structuring Space by Linear Algebra Students with Video Games and GeoGebra;International Journal of Research in Undergraduate Mathematics Education;2024-08-26

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