Author:
López Ibáñez Manuel,Miranda Maximiliano,Alvarez Nahum,Peinado Federico
Subject
Human-Computer Interaction,Software
Reference55 articles.
1. Musings on telepresence and virtual presence;Sheridan;Presence: Teleoper. Virtual Environ.,1992
2. The sense of presence within virtual environments: a conceptual framework;Barfield;Adv. Hum. Factors Ergon.,1993
3. Immersion et présence, Le traité de la réalité virtuelle;Mestre,2006
4. D. Monteiro, H.N. Liang, W. Xu, M. Brucker, V. Nanjappan, Y. Yue, Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives, in: Computer Animation and Virtual Worlds, vol. 29, 2018. http://doi.wiley.com/10.1002/cav.1830. doi:10.1002/cav.1830. arXiv:CAV1830.
5. Measuring and defining the experience of immersion in games;Jennett;Int. J. Hum. Comput. Stud.,2008
Cited by
7 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献