Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives

Author:

Monteiro Diego1ORCID,Liang Hai-Ning1ORCID,Xu Wenge1,Brucker Marvin1,Nanjappan Vijayakumar1,Yue Yong1

Affiliation:

1. Department of Computer Science and Software Engineering; Xi'an Jiaotong-Liverpool University; Suzhou China

Funder

XJTLU Key Program Special Fund

Publisher

Wiley

Subject

Computer Graphics and Computer-Aided Design,Software

Reference24 articles.

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3. Denisova A Cairns P First person vs. third person perspective in digital games: do player preferences affect immersion? New York, NY ACM 2015

4. Kallinen K Salminen M Ravaja N Kedzior R Sääksjärvi M Presence and emotion in computer game players during 1st person vs. 3rd person playing view: Evidence from self-report, eye-tracking, and facial muscle activity data 2007 187 190

5. First- and third-person perspectives in immersive virtual environments: Presence and performance analysis of embodied users;Gorisse;Front Robot AI,2017

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