Measuring and defining the experience of immersion in games

Author:

Jennett Charlene,Cox Anna L.,Cairns Paul,Dhoparee Samira,Epps Andrew,Tijs Tim,Walton Alison

Publisher

Elsevier BV

Subject

Hardware and Architecture,Human-Computer Interaction,General Engineering,Education,Human Factors and Ergonomics,Software

Reference40 articles.

1. Time flies when you’re having fun: cognitive Absorption and beliefs about information technology usage;Agarwal;MIS Quarterly,2000

2. Bianchi-Berthouze, N., Cairns, P., Cox, A., Jennett, C., Kim, W., 2006. On posture as a modality for expressing and recognizing emotions. In: Emotion and HCI Workshop, BCS HCI, London.

3. A grounded investigation of game immersion. CHI 2004;Brown,2004

4. Chen, H., Wigand, R.T., Nilan, M., 1998. Optimal flow experience in web navigation. In: Effective Utilization and Management of Emerging Information Technologies, ninth Information Resources Management Association Conference, Idea Group Publishing, Boston, MA.

5. Beyond Boredom and Anxiety: The Experience of Work and Play in Games;Csikszentmihalyi,1975

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