The promise of exergames as tools to measure physical health

Author:

Staiano Amanda E.,Calvert Sandra L.

Publisher

Elsevier BV

Subject

Human-Computer Interaction,Software

Reference26 articles.

1. J. Höysniemi, Design and evaluation of physically interactive games, Doctoral thesis, University of Tampere, 2006.

2. F. Mueller, S. Agamanolis, R.W. Picard, Exertion interfaces: sports over a distance for social bonding and fun, in: Cockton, Gilbert and Korhonen, Panu (Eds.), Proceedings of the ACM CHI 2003 Human Factors in Computing Systems Conference April 5–10, 2003, Ft. Lauderdale, Florida, USA, 2003, pp. 561–568.

3. Physiological responses while playing Nintendo Wii Sports;Bausch;Journal of Undergraduate Kinesiology Research,2008

4. T. Stach, T.C.N. Graham, M. Brehmer, A. Hollatz, Classifying input for active games, in: Proceedings of Advances in Computer Entertainment, ACM, 2009, pp. 379–382.

5. Active video games to promote physical activity in children and youth;Biddiss;Archives of Pediatrics and Adolescent Medicine,2010

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