Current state and trends of the research in exergames for the elderly and their impact on health outcomes: a scoping review
Author:
Publisher
Springer Science and Business Media LLC
Subject
General Computer Science
Link
https://link.springer.com/content/pdf/10.1007/s12652-022-04364-0.pdf
Reference167 articles.
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1. Ergänzung zur klassischen Bewegungstherapie: Exergames in der Onkologie;Trillium Krebsmedizin;2024-06-04
2. Feasibility, usability, and acceptance of “Brain-IT”—A newly developed exergame-based training concept for the secondary prevention of mild neurocognitive disorder: a pilot randomized controlled trial;Frontiers in Aging Neuroscience;2023-09-21
3. Multidisciplinary and Interinstitutional Collaboration during the COVID-19 Pandemic: from basic research to the technological development of Exergames for Rehabilitation;2023 Mexican International Conference on Computer Science (ENC);2023-09-11
4. Feasibility and Acceptance of Augmented and Virtual Reality Exergames to Train Motor and Cognitive Skills of Elderly;Computers;2023-02-27
5. Measuring Brain Activation Patterns from Raw Single-Channel EEG during Exergaming: A Pilot Study;Electronics;2023-01-26
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