The effects of gamification-based teaching practices on student achievement and students' attitudes toward lessons

Author:

Yildirim Ibrahim

Publisher

Elsevier BV

Subject

Computer Networks and Communications,Computer Science Applications,Education

Reference42 articles.

1. Designing successful e-learning: Forget what you know about instructional design and do something interesting;Allen,2007

2. Effects of traditional, blended and e-learning on students' achievement in higher education;Al-Qahtani;Journal of Computer Assisted Learning,2012

3. E-Öğrenme ve uzaktan eğitimde açık aynak kodlu öğrenme yönetim sistemleri;Altıparmak,2011

4. Gamification in assessment: Do points affect test performance?;Attali;Computers & Education,2015

5. Engaging engineering students with gamification;Barata,2013

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