Phonological Disorders in Children? Design and user experience evaluation of a mobile serious game approach

Author:

Madeira Rui Neves,Mestre Vanessa,Ferreirinha Tânia

Publisher

Elsevier BV

Subject

General Engineering

Reference16 articles.

1. Pereira LL, Brancalione AR, Keske-Soares M. Phonological therapy with the use of computers: case report. CEFAC journal 2013:15(3). p. 681-688. doi:10.1590/S151618462012005000052.

2. Common Sense Media. Zero to Eight: Children’s Media Use in America. A Common Sense Media Research Study. 2013. Retrieved from https://www.commonsensemedia.org/file/zero-to-eight-2013pdf-0/download.

3. Health (mobile health)-using Apps for health and wellness;Handel;Explore (NY) journal,2011

4. Serious games for rehabilitation: A survey and a classification towards a taxonomy. Proc. 5th Iberian Conference on Information Systems and Technologies (CISTI);Rego,2010

5. Deterding S, Sicart M, Nacke L, O’Hara K, Dixon D. Gamification. Using game-design elements in non-gaming contexts. Proc. of CHI ‘11 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘11). ACM, New York, NY, USA; 2011. p. 2425-2428. doi:10.1145/1979742.1979575.

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