1. Designing for automatic affect inference in learning environments;Afzal;Educ. Technol. Soc.,2011
2. Mapping learning and game mechanics for serious games analysis;Arnab;Br. J. Educ. Technol.,2014
3. In the Mood for Learning: Methodology (D.O. Informatics, Trans.);Arroyo,2011
4. Social Learning Theory;Bandura,1977
5. Interacting with emotional virtual agents;Bevacqua,2012