Inverse kinodynamics: Editing and constraining kinematic approximations of dynamic motion

Author:

Kry Paul G.,Rahgoshay Cyrus,Rabbani Amir,Singh Karan

Publisher

Elsevier BV

Subject

Computer Graphics and Computer-Aided Design,Human-Computer Interaction,General Engineering

Reference42 articles.

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2. James DL, Pai DK. Dyrt: dynamic response textures for real time deformation simulation with graphics hardware. In: SIGGRAPH, 2002. p. 582–5.

3. Fast simulation of skeleton-driven deformable body characters;Kim;ACM Trans Graph,2011

4. Angelidis A, Singh K. Kinodynamic skinning using volume-preserving deformations. In: Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on computer animation. SCA '07. Eurographics Association; 2007. p. 129–40, ISBN 978-1-59593-624-4.

5. Kinodynamic motion planning;Donald;J ACM,1993

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