1. A knowledge-based approach of Connect-Four. The game is solved: White wins, M.Sc. Thesis;Allis,1988
2. KnightCap: A chess program that learns by combining TD(λ) with minimax search;Baxter,1998
3. Computer backgammon;Berliner;Scientific American,1980
4. Efficient approximation of backgammon race equities;Buro;ICCA J.,1999
5. Improving elevator performance using reinforcement learning;Crites,1996