Enhancing Pokémon VGC Player Performance: Intelligent Agents Through Deep Reinforcement Learning and Neuroevolution
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-60692-2_19
Reference16 articles.
1. Abukhait, J., Aljaafreh, A., Al-Oudat, N.: A multi-agent design of a computer player for nine men’s morris board game using deep reinforcement learning. In: 2019 6th International Conference on Social Networks Analysis, Management and Security, SNAMS 2019, pp. 489–493 (2019). https://doi.org/10.1109/SNAMS.2019.8931879
2. Aljaafreh, A., Al-Oudat, N.: Development of a computer player for seejeh (a.k.a seega, siga, kharbga) board game with deep reinforcement learning. In: Procedia Computer Science. vol. 160, pp. 241–247 (2019). https://doi.org/10.1016/j.procs.2019.09.463
3. Arun, E., Rajesh, H., Chakrabarti, D., Cherala, H., George, K.: Monopoly using reinforcement learning. In: IEEE Region 10 Annual International Conference, Proceedings/TENCON, pp. 858–862 (2019). https://doi.org/10.1109/TENCON.2019.8929523
4. Barros, P., Sciutti, A.: All by myself: learning individualized competitive behavior with a contrastive reinforcement learning optimization. Neural Netw. 150, 364–376 (2022). https://doi.org/10.1016/j.neunet.2022.03.013
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