Development of a Computer Player for Seejeh (A.K.A Seega, Siga, Kharbga) Board Game with Deep Reinforcement Learning

Author:

Aljaafreh Ahmad,Al-Oudat Naeem

Publisher

Elsevier BV

Subject

General Engineering

Reference14 articles.

1. H. C. Bolton, “Seega, an egyptian game,” Journal of American Folklore, pp. 132–134, 1890.

2. “Reinforcement learning: An introduction.”;Sutton,2018

3. “Using resource-limited nash memory to improve an othello evaluation function";Manning;IEEE Transactions on Computational Intelligence and AI in Games,2010

4. “Coevolutionary cma-es for knowledge-free learning of game position evaluation";Jaskowski;IEEE Transactions on Computational Intelligence and AI in Games,2016

5. “Achieving master level play in 9 x 9 computer go.”;Gelly;in AAAI,2008

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