Validation of two game experience scales: The Player Experience of Need Satisfaction (PENS) and Game Experience Questionnaire (GEQ)

Author:

Johnson DanielORCID,Gardner M. John,Perry Ryan

Publisher

Elsevier BV

Subject

Hardware and Architecture,Human-Computer Interaction,General Engineering,Education,Human Factors and Ergonomics,Software

Reference73 articles.

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5. Smartkuber: a serious game for cognitive health screening of elderly players;Boletsis;Games Health J.,2016

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