1. I fought the law: Transgressive play and the implied player;Aarseth,2007
2. Player experience;Wiemeyer,2016
3. Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences;Abeele;Int. J. Hum.-Comput. Stud.,2020
4. Games User Research;Drachen,2018
5. Why do people play games? A meta-analysis;Hamari;Int. J. Inf. Manage.,2017