Examining competitive, collaborative and adaptive gamification in young learners' math learning

Author:

Jagušt TomislavORCID,Botički Ivica,So Hyo-Jeong

Funder

Croatian Science Foundation

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference44 articles.

1. On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking;de-Marcos;Computers & Education,2016

2. Gamification in assessment: Do points affect test performance?;Attali;Computers & Education,2015

3. Alternating treatments design: One strategy for comparing the effects of two treatments in a single subject;Barlow;Journal of Applied Behavior Analysis,1979

4. Implications of mobile technology usage on learners in a learning process;Bhaskar;International Journal of Computer Science and Network Security (IJCSNS),2008

5. Gamification and student motivation;Buckley;Interactive Learning Environments,2014

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