Integrating self-explanation functionality into a complex game environment: Keeping gaming in motion
Author:
Publisher
Elsevier BV
Subject
Education,General Computer Science
Reference41 articles.
1. Investigating the impact of video games on high school students' engagement and learning about genetics;Annetta;Computers and Education,2009
2. Why students engage in “gaming the system” behavior in interactive learning environments;Baker;Journal of Interactive Learning Research,2008
3. Relating narrative, inquiry, and inscriptions: a framework for socio-scientific inquiry;Barab;Journal of Science Education and Technology,2007
4. Transformational play as a curricular scaffold: using videogames to support science education;Barab;Journal of Science Education and Technology,2009
5. Children's responses to anomalous scientific data: how is conceptual change impeded?;Chinn;Journal of Educational Psychology,2002
Cited by 52 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Effects of the instructional message used to introduce game-based learning, prior knowledge, prior gaming experience and flow on learning;Information and Learning Sciences;2024-07-09
2. Self-explanation prompts in video learning: an optimization study;Education and Information Technologies;2024-05-27
3. Integrating Self-Explanation into Simulation-Based Physics Learning for 7th Graders;Journal of Science Education and Technology;2023-11-22
4. Using productive failure to learn genetics in a game-based environment;Instructional Science;2023-11-04
5. “FİZİKK Bul Bulabilirsen” Eğitsel Oyununun Tasarlanması ve Öğrenci Görüşleri;Milli Eğitim Dergisi;2023-11-01
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370
www.globalauthorid.com
TOP
Copyright © 2019-2024 北京同舟云网络信息技术有限公司 京公网安备11010802033243号 京ICP备18003416号-3