1. Creating and using virtual reality: A guide for the arts and humanities;Allen,2002
2. Investigating the impact of video games on high school students' engagement and learning about genetics;Annetta;Computers & Education,2009
3. Desktop-VR system for preflight 3D navigation training;Aoki;Acta Astronautica,2008
4. Desktop virtual reality: a powerful new technology for teaching and research in industrial teacher education;Ausburn;Journal of Industrial Teacher Education,2004
5. The split-attention principle;Ayres,2005