Investigation of the effects of an online instant response system on students in a middle school of a rural area

Author:

Lee Chao-Chang,Hao YungweiORCID,Lee Kathryn S.,Sim Sin Chie,Huang Chun-Chiang

Funder

Ministry of Science and Technology, Taiwan

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference61 articles.

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4. Perceptions of students for gamification approach: Kahoot as a case study;Bicen;International Journal of Emerging Technologies in Learning,2018

5. Boden, G. M., & Hart L. (2018). Kahoot! – game-based student response system. Journal of Learning and Teaching, 11(1). Retrieved 19/08/18 from https://journals.gre.ac.uk/index.php/compass/article/view/668/pdf.

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