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2. Modeling Implicit Computational Thinking in Zoombini’s Mudball Wall Gameplay;Almeda,2019
3. Martian boneyards: Scientific inquiry in an MMO game;Asbell-Clarke;International Journal of Game-Based Learning (IJGBL),2012
4. The importance of teacher bridging in game-based learning classrooms;Asbell-Clarke,2019
5. Asbell-Clarke, J., Rowe, E., Almeda, V., Gasca, S., Edwards, T., Bardar, E., Shute, V., & Ventura, M. (in review). Interactive assessments of CT (IACT): digital interactive logic puzzles to assess computational thinking in grades 3–8.