“It Doesn’t Affect Me!” – Do Immunity Beliefs Prevent Subsequent Aggression After Playing a Violent Video Game?

Author:

Ridge Robert D.1ORCID,Hawk Christopher E.2,McCombs Logan D.1ORCID,Richards Kelsie J.1,Schultz Cheyenne A.1,Ashton Rowan K.1,Hartvigsen Luke D.1ORCID,Bartlett Derek1

Affiliation:

1. Department of Psychology, Brigham Young University, Provo, UT, USA

2. Department of Humanities and Social Sciences, DigiPen Institute of Technology, Redmond, WA, USA

Abstract

Abstract: We identified participants in the United States ( N = 302) who believed that they were vulnerable to becoming more aggressive after playing a violent video game (a vulnerability belief) and those who believed that playing violent video games would not make them more aggressive (an immunity belief). Participants played either a violent or a nonviolent video game and then competed with a fictional opponent in a competitive reaction time task. Results revealed that those with an immunity belief did not behave more aggressively after playing a violent video game. Unexpectedly, those with a vulnerability belief behaved less aggressively after playing a violent video game. We discuss implications for future research and media literacy education.

Publisher

Hogrefe Publishing Group

Subject

Applied Psychology,Communication,Social Psychology

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