Short-Term Effects of Competitive Video Games on Aggression: An Event-Related Potential Study

Author:

Sun Jiayi1,Hao Junyi1,Liu Yanling2

Affiliation:

1. School of Psychology, Nanjing Normal University, Nanjing 210097, China

2. Research Center of Mental Health Education, Faculty of Psychology, Southwest University, Chongqing 400715, China

Abstract

Previous research on factors affecting video game player aggression has mainly reflected on the violent content of video games; in recent years, some researchers have focused on competitive factors in video games. However, little research has examined the sole impacts of competitive factors in video games without violent content on aggression, and the neurological processes of these effects are still unknown. The present study was the first to examine the electrophysiological characteristics of short-term competitive video game exposure and aggression. Thirty-five participants played a video game in either competitive or solo mode for 15 min, followed by an ERP experiment based on the oddball paradigm and the hot sauce paradigm to measure aggressive behavior. Results showed that playing competitive game mode was associated with faster judgment of aggressive words, larger P300 amplitudes, and selection of more chili powder than in solo mode. Mediation analysis further revealed that the P300 amplitude evoked by the aggressive words partially mediated the relationship between competitive game exposure and aggressive behavior. These findings support the general aggression model. However, this study has limitations, such as a single form of competitive game examined and single blindness, which need further improvement in future studies.

Funder

Postgraduate Research & Practice Innovation Program of Jiangsu Province

Chongqing Key Research Base Key Project of Humanities and Social Sciences

Fundamental Research Funds for the Central University

Publisher

MDPI AG

Subject

General Neuroscience

Reference69 articles.

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