A Kinect- and Game-Based Interactive Learning System
Author:
Publisher
Modestum Publishing Ltd
Subject
Applied Mathematics,Education
Link
https://www.ejmste.com/download/a-kinect-and-game-based-interactive-learning-system-4916.pdf
Reference43 articles.
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3. Chao, K. J., Huang, H. W., Fang, W. C., & Chen, N. S. (2013). Embodied play to learn: exploring Kinect-facilitated memory performance. British Journal of Education technology, 44(5), E151-E155.
4. Chen, T. S., Chiu, P. S., Huang, Y. M., & Chang, C. S. (2011). A study of learners’ attitudes using TAM in a context-aware mobile learning environment. International Journal of Mobile Learning and Organization, 5(2), 144-158.
5. Cheong, S. N., Yap, W. J., Logeswaran, R., & Chai, I. (2012). Design and development of kinect-based technology-enhanced teaching classroom. Lecture Notes in Electrical Engineering, 181, 179-186.
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