Design and Development of Kinect-Based Technology-Enhanced Teaching Classroom

Author:

Cheong Soon Nyean,Yap Wen Jiun,Logeswaran Rajasvaran,Chai Ian

Publisher

Springer Netherlands

Reference22 articles.

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4. Anderson, R., Davis, P., Linnell, N., Prince, C., Razmo, V., Videon, F.: Classroom Presenter: Enhancing Interactive Education with Digital Ink. Computer 40(9), 56–61 (2007)

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1. A Kinect- and Game-Based Interactive Learning System;EURASIA Journal of Mathematics, Science and Technology Education;2017-08-01

2. 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies;Fusion of Smart, Multimedia and Computer Gaming Technologies;2015

3. Increasing Immersiveness into a 3D Virtual World: Motion-tracking and Natural Navigation in vAcademia;IERI Procedia;2014

4. Virtualizing Real-Life Lectures with vAcademia, Kinect, and iPad;HCI International 2014 - Posters’ Extended Abstracts;2014

5. Developing an Interactive Learning Environment with Kinect;HCI International 2014 - Posters’ Extended Abstracts;2014

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