Analyzing the Impact of Game Vendors' Actions on the Monetary Value of Virtual Goods

Author:

Hildebrand Kay F.1,Majchrzak Tim A.2

Affiliation:

1. University of Cologne, Cologne, Germany

2. Department for Information Systems, University of Münster, Münster, Germany

Abstract

Computer games have become an influential socio-economic phenomenon. Millions of people play online games regularly. At the same time, game vendors' revenues are increasing. As a new emergence, virtual (i.e. in-game) goods are traded for real money. However, not much research has been conducted on the monetary effects of virtual economies. Therefore, the authors present the theoretical background and a study aiming to understand how game vendors' actions reflect on the monetary value of virtual goods. The study is based on a huge dataset gained from Web shops that were monitored over a period of several months. The data was analysed in order to find out whether effects known from real economies apply to their virtual counterparts. A reset of the virtual economy allowed us to exactly follow price developments. The authors present and discuss their findings, as well as derive directions for future research.

Publisher

IGI Global

Subject

Computer Science Applications,Management Information Systems

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