Massively multiplayer online role-playing games

Author:

Achterbosch Leigh1,Pierce Robyn1,Simmons Gregory1

Affiliation:

1. University of Ballarat, Australia

Abstract

Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game industry as a very popular genre. These games have existed since the late 1990s, but in the last few years the market has become increasingly strong. This relatively new genre is attracting a widespread audience, bringing together those who previously enjoyed both pen and paper and computer role-playing games, as well as those who enjoy socializing with other players in a virtual environment. Game developers see MMORPGs as a potentially profitable business due to its widespread appeal, but the reality is that only a small percentage of MMORPGs that are released become a success [Kosak 2006]. This article attempts to determine the many aspects that make a successful MMORPG; it also attempts to ascertain what new and innovative features are expected by the users from the next generation of MMORPGs. This is achieved by looking at and discussing past literature and surveying the MMORPG community's perception of previous and current MMORPGs, as well as their expectations of the next generation. An online survey attracted 122 participants to provide their perceptions of current and past MMORPGs. This article determines and outlines the respondents' preferences in the MMORPG genre, discussing what implications these could have on its future. The survey also gave insight into the respondents' expectations of the future of MMORPGs. We conclude this article with a discussion of aspects of current MMORPGs that the participants would like improved, as well as new features they would like incorporated into the next generation of games.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Science Applications

Reference33 articles.

1. Bioware. 2006. BioWare Corp. announces new "BioWare Austin" studio. http://www.bioware.com/bioware_info/press_releases/2006_03_15_Austin/. Retrieved May 5 2006. Bioware. 2006. BioWare Corp. announces new "BioWare Austin" studio. http://www.bioware.com/bioware_info/press_releases/2006_03_15_Austin/. Retrieved May 5 2006.

2. Blizzard Entertainment.2007. World of Warcraft®: The Burning Crusade#8482; continues record breaking sales pace. http://www.blizzard.com/press/070307.shtml. Retrieved May 2 2007. Blizzard Entertainment.2007. World of Warcraft®: The Burning Crusade#8482; continues record breaking sales pace. http://www.blizzard.com/press/070307.shtml. Retrieved May 2 2007.

Cited by 33 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3