Exergaming as an Alternative for Students Unmotivated to Participate in Regular Physical Education Classes

Author:

Finco Mateus David1,Reategui Eliseo1,Zaro Milton Antonio1,Sheehan Dwayne D.2,Katz Larry3

Affiliation:

1. PPGIE/Federal University of Rio Grande do Sul (UFRGS), Porto Alegre, Brazil

2. Mount Royal University, Calgary, Canada

3. University of Calgary, Calgary, Canada

Abstract

With the novelty of exergames, an alternative form of entertainment and exercise emerged especially for physical education (PE). While video games have been historically associated to problems such as obesity, social introversion and aggressive behavior, exergames brought a new perspective in which these cultural artifacts could contribute to people's education concerning the practice of physical activity. This article presents a study about the setting up of an exergame lab focusing on kids and preadolescents who usually show signs of dissatisfaction with PE. The research methodology followed a qualitative observation approach, involving twenty-four students of both genders for three months. Results demonstrated that students who were normally unmotivated to participate in PE classes showed a positive attitude regarding the exergame practices and demonstrated their willingness to collaborate with peers. The study also showed that exergaming provides situations in which students can increase the regularity of their practice of physical exercises.

Publisher

IGI Global

Subject

Developmental and Educational Psychology,Education

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