DICE

Author:

Djaouti Damien1

Affiliation:

1. LIRDEF, University of Montpellier, Montpellier, France

Abstract

This article deals with serious game design methods. More specifically, it focuses on the following question: is there any universal series of steps to design a serious game? Or is the availability of several different design methods unavoidable? To try to answer this question, we will study a corpus of ten design methods suited to Serious Games. Most of these theoretical tools are coming from or aimed to industry professionals. This literary review will allow us to perform a comparative analysis over the various steps used by these methods, in order to build a generic model for the design process of Serious Games: the Design / Imagine / Create / Evaluate (D.I.C.E.) model.

Publisher

IGI Global

Subject

Developmental and Educational Psychology,Education

Reference25 articles.

1. Allain, S. (2013). Serious game et perception du réel: lecture documentarisante et potentiel cognitif (PhD Thesis). Genève, Suisse: Université de Genève.

2. Alvarez, J. (2007). Du jeu vidéo au serious game, approches culturelle, pragmatique et formelle (PhD Thesis). Toulouse, France: Université de Toulouse.

3. Cheruette, M. (2009). Vers une méthodologie pour la conception des Serious Games [Master thesis]. Université Paris XIII, Paris, France.

4. Cook, D. (2007, July 19). The Chemistry of Game Design. Gamasutra. Retrieved from http://www.gamasutra.com/view/feature/1524/ the_chemistry_of_ game_design. php

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