SCHEMA: A Process for the Creation and Evaluation of Serious Games—A Systematic Review towards Sustainability

Author:

Merino-Cajaraville Alba1ORCID,Reyes-de-Cózar Salvador1ORCID,Navazo-Ostúa Pablo1ORCID

Affiliation:

1. Department of Communication and Education, Universidad Loyola Andalucía, 41704 Dos Hermanas, Spain

Abstract

The Internet and technology have flooded all the activities of our daily lives, making digitalisation a reality. Education is no stranger to this reality and is beginning to incorporate new learning methodologies in the classroom. Methodologies such as game-based learning are presented as appropriate solutions for digital generations, leading the video game industry to produce in a less controlled way. Therefore, this research aims to systematise the scientific production of serious games by studying methodological models and processes for both the creation and evaluation of educational video games and identifying common patterns and differential elements. To this end, a systematic literature review of existing models was carried out under the PRISMA protocol. An initial sample of 13,692 articles was used to arrive at the 15 studies included in this review, following the eligibility criteria of the PICO model. The results show that, although there is a certain unanimity in the methodologies of the different authors, aspects, such as the iteration of the process or the inclusion of teachers in the creation of the video game, must be sufficiently considered. This review led to the creation of SCHEMA, a methodological model for designing serious games that incorporates these deficiencies.

Publisher

MDPI AG

Subject

Management, Monitoring, Policy and Law,Renewable Energy, Sustainability and the Environment,Geography, Planning and Development,Building and Construction

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1. FABLE: A New Horizon in Digital Learning and Serious Game Design;Media and Communication;2024-09-02

2. SeriousGXcraft: an XML-based Framework for Developing Serious Games;Proceedings of the 2024 International Conference on Advanced Visual Interfaces;2024-06-03

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