Playful Education and Innovative Gamified Learning Approaches

Author:

Pavlidis George P.1ORCID,Markantonatou Stella1

Affiliation:

1. Athena Research Centre, Greece

Abstract

In the recent decades, there has been a significant investment in the incorporation of games in the educational practice. This has taken either the form of game-based learning or serious gaming. A literature review on gaming and education results in numerous works tackling different aspects of the approach. Even a simple search on the Web on gaming and learning produces multi-million results. In this work, we try to touch not only the surface of this approach and provide typical game-based learning evaluation results but also to explore its inner workings (offering a modest mixed philosophical and science aspect) and to provide an even more concrete foundation for a playful education.

Publisher

IGI Global

Reference63 articles.

1. Chance-It

2. Cracking the code of electronic games: Some lessons for educators.;G.Alexander;Teachers College Record,2010

3. Alfrink, K. (2011). New games for new cities. Retrieved July 31, 2017, from http://whatsthehubbub.nl/blog/2011/05/new-games-for-new-cities-at-futureeverything

4. Assessing the effectiveness of digital game-based learning: Best practices

5. Mapping learning and game mechanics for serious games analysis

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3