Assessing the effectiveness of digital game-based learning: Best practices

Author:

All Anissa,Nuñez Castellar Elena Patricia,Van Looy Jan

Funder

Innovation by Science and Technology (IWT)

Publisher

Elsevier BV

Subject

Education,General Computer Science

Reference43 articles.

1. Measuring effectiveness in digital game-based learning: a methodological review;All;International Journal of Serious Games,2014

2. Towards a conceptual framework for assessing the effectiveness of digital game-based learning;All;Computers & Education,2015

3. Educational games-are they worth the effort? a literature survey of the effectiveness of serious games;Backlund,2013

4. How many qualitative interviews is enough;Baker,2012

5. Playing for real: video games and stories for health-related behavior change;Baranowski;American Journal of Preventive Medicine,2008

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