Implementation of Augmented Reality in “3.0 Learning” Methodology

Author:

Redondo Ernest1,Navarro Isidro1,Sánchez Albert1,Fonseca David2

Affiliation:

1. Polytechnic University of Catalonia, Spain

2. Ramón Llull University, Spain

Abstract

This chapter discusses the impact of using social media resources and new emerging technologies in teaching and learning processes. The authors of this chapter focus on Spanish architecture-education framework by analyzing three case studies carried out by students finishing architecture and building degrees. Students’ interaction with this resources is assessed, as well as their derived academic results, and the degree of satisfaction from students and teachers using these resources and technologies. To conduct the study, the authors worked with Web based freeware applications, such as Dropbox, blogging systems, Moodle, YouTube, Wikipedia, and Google Maps. Mobile devices, such as smartphones and tablets PCs, were used to test QR-Codes (Quick Response Codes) and Augmented Reality technology based applications as Junaio and Ar-Media Plugin.

Publisher

IGI Global

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